Dying Light 2’s Open World Map Will Be Four Times Bigger Than Original
Techland, the studio behind Dying Light and its upcoming sequel, Dying Light 2, has revealed new details about its latest survival game’s world, and, to put it succinctly, it’s big. In fact, Dying Light 2’s game world is estimated to be about four times the size of the original, thanks to tools like CityBuilder and World Streaming.
Given the massive success of the original Dying Light, it was hardly a surprise when Techland announced the game’s sequel at E3 in 2018. The sequel, which takes place fifteen years after the original, will represent a modern version of the “Dark Ages,” with more emphasis on the impact of player choice on the story, as players utilize enhanced parkour along with long-range and melee weapons to survive an ongoing zombie apocalypse. But development of the game hasn’t exactly been smooth sailing, particularly with the firing of narrative director Chris Avellone due to sexual misconduct allegations, followed by the unexpected departure of writer and art director Paweł Selinger. All of this was compounded further by allegations of mismanagement, and, of course, the ongoing COVID-19 pandemic, so, naturally, updates on the game were few and far between, and delays were unfortunately pretty inevitable.
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The game’s release date was delayed indefinitely in order to give developers more time, which understandably frustrated fans of the game who had been waiting for better news. Although Techland later confirmed that the game would be released in 2021, there is still no definitive date of release at the time of this writing. But in a recent interview with WFCCTech, four of the game’s developers have revealed that development on Dying Light 2 is indeed moving along. In addition, the game will be bigger and more involved than its predecessor, with a game world that is four times the size of the first game’s. The development team at Techland has achieved this monumental feat using a bespoke architecture engine called CityBuilder, which can quickly fill vast spaces with buildings and urban features, World Streaming technology that allows players to traverse the world seamlessly without loading times, and C-Engine’s capability to support such a massive, detailed world.
Size is quickly becoming a point of concern in gaming development because of the sheer necessity of balance that must be achieved. Larger maps require more diverse content in order to keep players engaged during their treks through the environments, but this in turn increases production time and, notably in the case of Cyberpunk 2077, can mean more opportunity for bugs and glitches, especially during the inevitable crunch time. On the other hand, games with smaller worlds can feel limited or lacking in depth. Techland seems determined to build a large, diverse world full of depth and opportunity for players to explore, but hopefully with CityBuilder, C-Engine, and the lessons of previous games of similar mass, it can avoid the same blunders as Cyberpunk 2077.
Dying Light 2 still does not have a definitive release date beyond 2021, but the devs have given no indication to suspect that there will be any further delays. This latest update will therefore hopefully be the first of many — there’s a lot of content to be found in a massive game world, and players are undoubtedly eager to see what the developers at Techland have filled their massive game world with.
Next: Dying Light 2 Supports 4K & Ray Tracing Modes On PS5 & Xbox Series X
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