Gears 5: Review

When the credits rolled on Gears of War 4, one thing was clear: The Coalition hadn’t done enough to shake up a formula that had remained largely the same since its inception in 2006. Despite the introduction of stellar new characters and a tantalising narrative, it remained firmly rooted in the past – so much so that it became a detriment. Its linear focus hurt its world, which was clearly trying to grow beyond its own constraints.  It was a perfectly solid third-person shooter, but not the one Microsoft needed…

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